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6 Game Reviews w/ Response

All 17 Reviews

You should add a stop all sounds to all th buttons

would fix one of the major problems

i don't generally like soundboards, but this one had some extra flair to it, so good attempt!

BlueBlobClock responds:

there is one n00b look and s33

Some great programming

I am very impressed. You have a great engine underneath this gem, so you can certainly work with it.

May i suggest you fix a couple things using your gold grounds menu? One thing that i think would really help is if you had sound effects and music ON as a default, since most people are too dumb to look into the options menu and turn it on themselves. It makes more sense to have it on as a default too.

For when you level up and the zombies take 2 hits rather then one, change the way the zombie looks or runs. Just give some sort of indication that the click has worked and he's still not down. Even changing the color of the skin (ie classic old school gaming) would give an indication that it needs more hits

Also, a small complaint, but the main character looks hilarious when he walks... kind of like a sissy dancer. But maybe that was intentional?

Best of luck and great job on the engine!

ssjskipp responds:

Yeah, ask spak about graphics, and thanks, the walking+fireing was the hardest, maby I should make it into a game engine =0, and get that here too =). And the defult was off...well...I guess I overestimated the intelligence of some people on newgrounds =p.

please please please!!!!

TELL ME HOW YOU KEEP YOU FILE SIZE SO LOW AND SOUND SO GOOD!

I loved Orbox and you continue to make quality titles. So what's the secret? Are you only using minimal frames? And how do you keep you sound crisp but not too file heavy?

GameBalance responds:

? I don't know what u mean. Ok here is some features. If you need to make animation with object get small u better use _xscale-=10;_yscale-=10(for example) it gives less size then motion tween.
And I don't know about sound. In this game it's 64kbs stereo. U can create sounds with short loops and sheets.
Also functions and MovieClip.prototype.hello = function(x,y,health) {} helps.
Maybe I'll put the viruz.fla next month on my site without sound.
Thanks!

wow, you continue to amaze me

I am impressed by your flash skills.

I wasn't even aware the program can do this stuff (your other projcets included).

So the question is, what do you have planned next?! An RPG perhaps?

gavD responds:

Next?

Heh heh!

1. Take to the Streets engine in a collaboration with a very talented Flash animator (embeeforme)
2. Amoeba Amoeba - insane 1 on 1 fighting action from Team Amoeba with me on code, Protein Chicken on animations (he a PROFESSIONAL ANIMATOR) and Davey J on music (he's known across Europe for his work with a particular band)
3. Pixelville Pensioners II - no, really, it's coming!

that was really great

I can tell you put a lot of effort into it. Were whose your friends you got to volunteer for pounding?

Obviously with all the image capturing, touch ups, sound recording adn programming, this was a super effort

thanks

gavD responds:

Yep, I bribed the lads (and Helen!) with a free case of beer! (actually that's true)

Good stuff

I enjoyed this a lot. Very funny. There are a few glitches though, like if you walk left of Hasselholf off hte screen, you get stuck off screen. And is the game supposed to end after getting T his items?

Can you reply and tell me what the game boy is for. I think it's cool that you can find the code to get it if you are perceptive enough. Let me know if you update this

Good stuff :)

hobo-mgee responds:

Yeah it does end when you give Mr T his Items. I know about all the glitches, but I have lost interest in this project due to college work. The gameboy was going to feature minigames.

And as for people saying its bad because of the animation and such: Its not supposed to be taken seriously, i made the animation stupid for a reason.

Age 44, Male

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